![]() But he always, always drowns them with unfun, confusing gameplay elements. I love some of Kawazu's ideas because they're unique and brilliant. And just a bunch of other gameplay elements that were esoteric and not explained to the player unless they went on Gamefaqs. The following is a list of games we have GameShark Codes for on Sony Playstation (PS1). Oh, and you can't run from battles, either! The way it was almost impossible to get any money. Sony Playstation (PS1) GameShark Code Index. The battle ranking system makes sense at first because it punishes you for grinding, but at the same time it puts an upper limit on how many battles you want to fight in a given playthrough. After getting the credits, take the lower path and exit. All of that ruined by other unfun game elements that Akitoshi Kawazu apparently includes in all of his games. Go around to the right path before heading down, then take the path upwards. Sparking new abilities and pulling off combos was always really exciting. There were so many unique and beautiful settings and dungeons in this game. The way you could travel freely between regions that were so very different from each other. This game was unlike any I'd played before. Couldn't get anything done until I discovered the money glitch and buy Zero Swords and WarLord Armor for my entire team. I remember being baffled by this game when I first rented it.
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